How big is the GTA 6 map? Rockstar says three times Red Dead 2
Leonida is roughly three times the size of Red Dead Redemption 2's world, and Vice City alone is about twice Los Santos.

Rockstar has put numbers on the size of Leonida during preview sessions: the state is around three times the size of the Red Dead Redemption 2 map, and Vice City on its own is roughly twice the size of Los Santos.
That second figure is the more useful one, and the first is close to meaningless.
Why the headline number is the weaker one
Red Dead Redemption 2's world was deliberately empty. It was a game about distance, weather and the time a horse takes to cross a valley, and the space between things was the point. Tripling that area in a game with cars in it does not triple what is in it.
Area is a bad proxy for how large a game feels. Fifty square miles of wetland you cross at forty miles an hour reads as smaller than five square miles of city you have to learn. Anyone who has driven the length of Grand Theft Auto V's map knows it takes a few minutes and most of that is desert.
Dense urban space is the expensive kind to build and the kind players actually spend their hours inside. Los Santos is the busiest city Rockstar has ever made, and doubling it means a place you learn by district rather than by landmark.
The unofficial number
A measurement circulated on Reddit put the explorable land at roughly 83.2 km², which would make Leonida about 1.7 times Grand Theft Auto V and more than double Red Dead Redemption 2.
Treat it as a fan estimate. Rockstar has never published a square-kilometre figure, and the multipliers people quote are not official. Note also that the two sets of numbers do not agree with each other: three times Red Dead against a measurement saying just over two. That gap is a useful reminder of how much of the map conversation is inference dressed as arithmetic.

What we can actually verify
More than the numbers, as it turns out, and some of it from reading frames rather than press releases.
There are six confirmed regions: Vice City, the Leonida Keys, Grassrivers, Ambrosia, Port Gellhorn and Mount Kalaga National Park. Confirmed landmarks include a large airport, a football stadium, an amphitheatre, a military base and a fully explorable zoo.
The road network is more detailed than any previous game in the series. An overhead sign in Trailer 2 carries a US route, an interstate and a spur off it, and names four places at once: VCI Airport, Ambrosia, Southside and Peacock Bay. Two of those names appear nowhere else in any official material.
The Ambrosia detail is the one that speaks to scale. Ambrosia is the inland industrial region, a long way from the coast, and it is signposted from a causeway on the edge of Vice City. That is a road somebody is expected to drive.
You can check that frame yourself: it is shot 9 of Trailer 2 in our frame browser, linked back to the exact second of the official video.
Size is not the interesting part
Rockstar has described the world as grounded and reactive, with NPCs responding in real time. A map is only as big as the number of places in it worth stopping at, and on that measure the signage tells you more than the multipliers do.
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@six.insiderEveryone is quoting the wrong map number
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