Mechanics
Systems Rockstar has confirmed or teased.
All 12 pages
by statusDescribed by Rockstar2
WeatherRockstar led a magazine cover story with Florida's less sunny side, after selling the game on sunshine for three years. One published screenshot now shows a storm with an edge to it.
StatusDescribed by Rockstar, barely shownTypenot established
WildlifeRockstar describes a large amount of wildlife across land, air and water, native and non native. The non native half is the part that shows somebody researched Florida rather than looked at it.
StatusDescribed by Rockstar, widely shownTypenot established
Shown2
Tattoos, hair and clothingElectric Fang Tattoo, Sara's Salon, Stock 305 and Goodtime Gear. Rockstar has shown the shops rather than a menu.
StatusShown, not describedTypenot established
Outfits, and what the style packs tell youTwo paid wardrobes, one modern and one period. Between them they show more of the clothing system than Rockstar has described.
StatusShown, not describedTypenot established
Confirmed by Rockstar1
Criminal ProfileIn progressJason and Lucia each carry a record of how they operate. Rockstar has been explicit that it is not a morality meter.
StatusConfirmed by RockstarTypePer-character progression system
Shown in the Extended Look1
The wanted system and evidenceThe police now build a case out of pieces. Your face, your clothes, your car, your weapon, your partner and any camera that saw you.
StatusShown in the Extended LookTypeLaw enforcement system
Switching confirmed1
Character switching and the relationshipIn progressTwo leads instead of three, and an interface that puts a heart between them rather than a skill bar.
StatusSwitching confirmed, relationship depth reportedTypenot established
Prompt shown in the Extended Look1
Stealing carsIn progressA Slim Jim or a smashed window, and reportedly a key cloner for anything worth taking.
StatusPrompt shown in the Extended LookTypenot established
Reported1
Store robberiesIn progressThree reported tiers, stores across the map, and masks, witnesses and a getaway plan all feeding the outcome.
StatusReported, partially shownTypenot established
Shown in official material1
Vehicle customisation and Rideout CustomsRockstar has now shown the garage, the lift and the finished cars. Customisation is in, and the press set is the proof.
StatusShown in official material, not detailedTypenot established
Other2
FocusIn progressTime slows and hit zones light up, red for lethal and yellow for limbs. Grand Theft Auto finally gets its Dead Eye.
Statusnot establishedTypeCombat ability
Online and multiplayerIn progressRockstar's own store listings call GTA 6 a single-player experience. There is no online mode at launch and no announced date for one.
Statusnot establishedTypenot established
About this section
This is the section that has changed most between Grand Theft Auto V and Grand Theft Auto 6. The police no longer hand you a star rating and wait for it to time out. They build a case from your face, your clothes, your car, your weapon, your partner and any camera that saw you, and each piece has to be dealt with separately.
Almost everything else connects to that. Masks matter because a face is tracked. Weapon condition matters because a distinctive gun is easier to match. Storing rifles in your car means your vehicle carries evidence for you. Even stealing a car is now a choice between quiet and fast.
Alongside it sits the Criminal Profile, a per-character record of how you operate that Rockstar has been careful to say is not a morality meter, and Focus, which slows time and marks limbs separately from lethal zones so that ending a confrontation without killing anyone becomes a real option.
Where a system has been shown, these pages say what was shown. Where it comes from reporting on the Extended Look rather than from Rockstar, they say that instead.
