What GTA 6 players actually want, and which parts Rockstar has already answered
Smarter police, an economy where money means something, and the return of story expansions. Some of it is already in.

Round up the community wishlists and the same handful of requests keep surfacing. Some of them Rockstar has already addressed, some are explicitly not happening, and a few are still open.
Here is the scoreboard, with the status of each.
| What players keep asking for | Where it stands |
|---|---|
| Smarter police | Answered, and then some |
| An economy where money means something | No official word |
| Property customisation | No official word |
| Story co-op | Not at launch |
| Story DLC | Unannounced |
| Character switching | Confirmed, returning |
| Bodies and appearance that change | Confirmed |
| NPCs that react | Confirmed, extensively |
Smarter police
The most common complaint about previous games is that police appear instantly and behave identically no matter how you play. This one looks answered.
The confirmed wanted system tracks evidence: your face, your clothes, your vehicle, your weapon, your partner and any camera that saw you. That turns escaping into cleaning up rather than hiding in an alley, and it makes the question after a job a different question. Not where do I hide, but what did I leave.
It also connects to things that were previously cosmetic. Changing clothes becomes a mechanic. Which car you took becomes a liability. Even a taped-up pistol becomes identifiable.
An economy where money means money
Players want prices that match the story being told. If you are a small-time criminal, a decent car should cost what a decent car costs, not a number that only makes sense after a heist.
Nothing confirmed here, and it is worth understanding why this is hard. Grand Theft Auto V's economy was warped by the online mode it had to share numbers with, where prices climbed for thirteen years to keep a live service running. Shipping without an online mode at launch removes that pressure, at least initially.
Property customisation with actual freedom
Knocking through walls, adding a pool, building a helipad. Wishlist territory, no official word.
What has been shown is customisation of people and vehicles rather than buildings: tattoos, hair and clothing across named shops, and a body shop called Rideout Customs with cars on lifts.
Story co-op
The most requested returning idea. With no online mode at launch, this is not happening on day one, and nothing suggests it is planned at all.
Story DLC
Still the loudest long-term ask, and still unannounced. The history is discouraging and we went through it here: two expansions in 2009, none since, across two games and eighteen years.

The ones already in the box
Character switching returns, with two leads instead of three and a relationship between them rather than a skill bar.
Eating affects weight and training affects build, which is San Andreas coming back after twenty-one years.
NPCs react in real time to what you are doing, including visible panic if you draw a rifle in a crowd. Rockstar built a team specifically for that, which is the clearest sign of which wishlist item the studio itself took most seriously.
Sources
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